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<title>MOTION GRAPHICS</title>
<link>http://weblog.motion-graphics.org/</link>
<description>Sham Bhangal. Web Motion Graphics Developer</description>
<copyright>Copyright 2008</copyright>
<lastBuildDate>Sat, 26 Apr 2008 10:36:46 +0000</lastBuildDate>
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<item>
<title>AS3 camera, with rotation, and a more...</title>
<description><![CDATA[<p>Loads of people have been asking me about an AS3 camera, or one that has rotation. Well, here's one that does both...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2008/04/as3_camera.html</link>
<guid>http://weblog.motion-graphics.org/archives/2008/04/as3_camera.html</guid>
<category>News</category>
<pubDate>Sat, 26 Apr 2008 10:36:46 +0000</pubDate>
</item>
<item>
<title>Whoops</title>
<description><![CDATA[<p>My blog has becone corrupted Normal service will be resumed...</p>

<p>(updated 2nd Jan 2008)</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2007/12/whoops.html</link>
<guid>http://weblog.motion-graphics.org/archives/2007/12/whoops.html</guid>
<category></category>
<pubDate>Sat, 29 Dec 2007 00:16:01 +0000</pubDate>
</item>
<item>
<title>Site design update</title>
<description><![CDATA[<p>I’ve been a  little worried about the design of my blog for a while. </p>

<p>I feel  adding stock photography is a poor alternative to designing graphics from  scratch, and I can’t understand it when designers use a predefined template as  the basis of their site.</p>

<p>Um... but I’m currently doing both!  Not good...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2007/05/site_design_upd_1.html</link>
<guid>http://weblog.motion-graphics.org/archives/2007/05/site_design_upd_1.html</guid>
<category></category>
<pubDate>Sun, 06 May 2007 22:18:04 +0000</pubDate>
</item>
<item>
<title>Coolest Flash sites of 2006</title>
<description><![CDATA[<p>I’ve been a little lax in putting up URLs to Flash sites during 2006, but there’s two sites that have really turned my head...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/12/coolest_flash_s_1.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/12/coolest_flash_s_1.html</guid>
<category>Personal / General</category>
<pubDate>Thu, 28 Dec 2006 13:27:30 +0000</pubDate>
</item>
<item>
<title>Useful free applications and tools</title>
<description><![CDATA[<p>A couple of weeks ago I was asked by a fellow designer about finding changes between two versions of the same fla (i.e. because the later fla had a hard-to-find error in it). This is something I've come across before, and my solution involved using freely available applications. That set me thinking; I use many free applications in my day to day work. Here’s a list of my most often-used ones. (NB - I use a Windows machine)</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/12/useful_free_app.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/12/useful_free_app.html</guid>
<category>Personal / General</category>
<pubDate>Wed, 27 Dec 2006 20:54:45 +0000</pubDate>
</item>
<item>
<title>Rosy and the lost magic of Web 1.0</title>
<description><![CDATA[<p>Whilst archiving an old hard drive over the weekend, I came across the Word file for my introduction to the book <a href="http://www.friendsofed.com/book.html?isbn=1590593146">New Masters of Flash Volume 3</a>. It kinda answers many of the questions I get asked a lot; 'How did you get into writing those 20 (at the last count) books you did between 2000 and 2004?' and 'Who exactly is Ed from Friends of Ed?'. It also gives some insight into the heady days of 'Flash as a creative web canvas', a.k.a the big dot.com boom that Web 1.0 was all about.</p>

<p>Its called 'Rosy'.</p> <br><br>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/12/rosy_and_web10.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/12/rosy_and_web10.html</guid>
<category>Personal / General</category>
<pubDate>Mon, 11 Dec 2006 23:43:14 +0000</pubDate>
</item>
<item>
<title>Software as art</title>
<description><![CDATA[<p>Not nearly as well publicized as the Macromedia/Adobe <a href="http://www.adobe.com/aboutadobe/acquisition.html">merger</a>, but this bit of corporate news is probably just as significant to the world of Flash...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/11/software_as_art.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/11/software_as_art.html</guid>
<category>News</category>
<pubDate>Thu, 09 Nov 2006 12:18:21 +0000</pubDate>
</item>
<item>
<title>The state of Web Development in 2006/2007</title>
<description><![CDATA[<p>What web technologies will we all be using in 2007? Well...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/10/the_state_of_we.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/10/the_state_of_we.html</guid>
<category>News</category>
<pubDate>Fri, 06 Oct 2006 16:38:01 +0000</pubDate>
</item>
<item>
<title>AS2.0 development gotchas</title>
<description><![CDATA[<p>In the last few months I've been working on a number of largish AS2.0 coding tasks. I've come across a few problems/bugs that I've spent literally days debugging/rewriting.<br />
Just so you don't have to go through the same pain, here's a quick lowdown on my top timewasting/obscure-but-common problems and issues, with a fix for each.</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/10/as20_developmen.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/10/as20_developmen.html</guid>
<category>Technical</category>
<pubDate>Tue, 03 Oct 2006 00:34:11 +0000</pubDate>
</item>
<item>
<title>Designing motion graphics pt3: Code</title>
<description><![CDATA[<p>The <a href="http://weblog.motion-graphics.org/archives/2006/05/post.html">first part</a> in this piece introduced the high level design concepts in motion graphics. The <a href="http://weblog.motion-graphics.org/archives/2006/06/motion_graphics_1.html">second part</a> introduced a metaphor for code driven motion. In this part, we will look at how to convert the metaphor into code.</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/10/designing_motio.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/10/designing_motio.html</guid>
<category>Tutorial</category>
<pubDate>Mon, 02 Oct 2006 14:28:49 +0000</pubDate>
</item>
<item>
<title>Why I have not posted for a while</title>
<description><![CDATA[<p>Yeah, I know, my rate of posting stuff isn't that high at the best of times, but... </p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/08/why_i_have_not.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/08/why_i_have_not.html</guid>
<category>Personal / General</category>
<pubDate>Tue, 08 Aug 2006 21:10:23 +0000</pubDate>
</item>
<item>
<title>Designing motion graphics pt2: Scripting</title>
<description><![CDATA[<p>Most Flash designers pick up tweening quickly because it is analogous to traditional animation.  Scripted animation is harder for many designers to grasp, possibly because there is no longer an easy analogy. </p>

<p>If you are one of the many designers who needs that all important analogy, you need to read this...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/06/motion_graphics_1.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/06/motion_graphics_1.html</guid>
<category>Tutorial</category>
<pubDate>Wed, 07 Jun 2006 20:06:25 +0000</pubDate>
</item>
<item>
<title>Designing motion graphics part1: Inspiration</title>
<description><![CDATA[<p>One of the most common questions I get asked from readers of my Flash books is ‘How do you start creating motion graphics?’. We’re not talking here about the actual mechanics of implementation. We're talking about the inspiration behind some of the more <a href="http://www.thefwa.com/">creative Flash</a> user interfaces...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/05/post.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/05/post.html</guid>
<category>Tutorial</category>
<pubDate>Mon, 22 May 2006 21:06:34 +0000</pubDate>
</item>
<item>
<title>Click to activate and use this control</title>
<description><![CDATA[<p>You may have started seeing tooltip text that reads <em>'Click to activate and use this control' </em>or <em>'Press SPACEBAR or ENTER to activate and use this control' </em>whenever you open a Flash web page. Worse still, the Flash page will not work until you actually click the Flash content. This makes many (all?) Flash sites appear broken...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/03/click_to_activa.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/03/click_to_activa.html</guid>
<category>News</category>
<pubDate>Fri, 10 Mar 2006 11:47:14 +0000</pubDate>
</item>
<item>
<title>Updates to some freebies...</title>
<description><![CDATA[<p>Forgot to mention that the 'FashionIsSoLastSeason' site files I made available in a <a href="http://weblog.motion-graphics.org/archives/2005/09/previews_of_stu_1.html">previous</a> entry way back in September 2005 have been updated, and you may find the new version useful if you are trying to get your head around preloading in Flash 7 and 8...</p>]]></description>
<link>http://weblog.motion-graphics.org/archives/2006/02/updates_to_some.html</link>
<guid>http://weblog.motion-graphics.org/archives/2006/02/updates_to_some.html</guid>
<category>News</category>
<pubDate>Mon, 27 Feb 2006 00:18:27 +0000</pubDate>
</item>


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