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New Resolutions for 2006
Okay, I know... I've been really slow with new stuff of late, but...
... I haven't been able to do any personal work for about three months. I currently have 4 big projects nearing completion at the same time, and all of them are urgent.
Hopefully, the new year should be a lot quieter. I am owed a lot of time off, so hopefully I can catch up then... that and the constant 15 hour days are getting a bit old without any time off.
Yup, I know... all the other web designers out there will be thinking 'Yeah, you think you've got it bad / You should see my hours...'.
Anyway, big new years resolutions for next year
Get up to speed with Longhorn so that I am cool with the new UI design features when they come out. Something that all ActionScript people should be taking a healthy interest in!
Get into webservices a lot more. I know how to do the Flash end of a web application, but I've only played with it from the server side. Its high time I started being able to do the whole loop myself quickly.
On the graphical side, I have a lot of half finished personal Flash projects that really need completing. Ive got a version of 'Passages' working using the page flip technique as the UI (see a few of the static pages below for a flavor of the actual content, although the final version will contain motion graphics rather than bitmaps). I've also gotta get some episodes of Draconis Coy finished... the link shows +10 year old work (most of it was actually done on a Commodore Amiga!) I've had this on semi-retirement for a while, but last year I converted some of the stuff (its all 3D rendering) to Softimage XSI using a current PC, and some of the stuff the new technology allows me to do really blew me away. I can't wait!



Do all the other stuff I've been promising - vCam and all the other goodies.
Start that online ActionScript reference I've been promising for a while. The templates and back end have been done, its just now a case of getting all the ActionScript 1.0/2.0/3.0 entries done (and getting release on some previous work I can use here). Yeah, its a mammoth task, but I actually did half the entries of the (print based) MX ActionScript reference in about 4 months, so I believe its a doable task (more fool me). Watch this space.
Posted by motiongraphics on December 18, 2005 12:13 PM
Since you have shared the source of vCam in the past, have you considered making vCam 2 an open source project? The community that is so excited about the tool may help you in getting it released sooner.
Posted on January 11, 2006 03:17 PM